When doing refactoring in DDD, we must keep our focus in 3 key aspects:
- The domain;
- Look at thing in a different way;
- Continuous discussion with the domain experts.
Continue reading “DDD.13 – Refactoring toward deeper insight”
When doing refactoring in DDD, we must keep our focus in 3 key aspects:
Continue reading “DDD.13 – Refactoring toward deeper insight”
Design Patterns are very technical patterns in code, while Domain Patters are conceptual patters in the model.
Some times, we have different ways in which we can perform an action, a process. In order to decide which strategy we are going to use at run time, we will eventually have a conditional.
In a naive approach we would have a method with as many conditionals as strategies to to perform the action, and all strategies coded directly in that same method. An approach which is a bit better, is to have a method for each different strategy, but still in the same class.
Using the STRATEGY design pattern, we create a class per each strategy algorithm. All of those strategy classes will implement a common interface so that the calling code can use either strategy class without caring which one it is actually executing. This will completely decouple the calling code from the concrete implementation of the different strategies.
The calling code will then use an ABSTRACT FACTORY to instantiate the appropriate strategy class according to a SPECIFICATION.
The composite pattern tries to simplify the usage of a complex structure of an object, by modelling that structure in as a tree where all elements are of the same type.
An example can be the products categories of a webshop. In this case, we have the categories completely decoupled from the products. It doesn’t really matter what products the category has inside. A category can have several categories inside, and those can have other categories in them, and so forth, so on, building the mentioning tree like structure where all elements have the same interface.
The example given by Eric Evans, is about travel routes, where each route is composed by an origin, a destination, and several smaller routes which are composed by even smaller routes and so on.
Analysis patterns are specialized, high level patterns who generically model a very well known and wide domain, they are not technical solutions.
These patterns allow us to cut down on the time spent in early stages of development, while doing knowledge crunching and trial and error iterations. They give us a head start, a solid advanced starting point from where to build what is specific to our domain, and anticipate consequences that are expensive if we have to discover them on our own.
Recommended reading:
“Analysis patterns: Reusable object models”
[Martin Fowler, 1997]
Supple, or elegant and flexible, design is a complement to Deep Modelling. While deep modelling is about digging out domain concepts with the domain experts, and reflecting those concepts in code, Supple Design is about building that code in a way that is easy to understand, modify and extend, in sum: code that is maintainable.
If we want to maintain speed of development as the project grows, we must design code that is a pleasure to work with, code that invites change. Otherwise the code will be a mess, where a small change can aggravate or break something: developers will dread to look at it, let alone work with it.
Eric Evans came up with a set of patterns that can help achieve this supple design.
Implicit concepts are concepts that exist but , for some reason, the domain experts don’t talk about them explicitly. It takes some time until the developers actually realize the existence of those implicit concepts, by means of hints while discussing the model or at later stages, when several other concepts are already set in place.
Continue reading “DDD.9 – Making implicit concepts explicit”
The third part of the book starts in chapter 8 and talks about refactoring.
Refactoring towards deeper insight has the objective of having a domain model that closely reflects the domain. This makes the software more in tune with what the domain experts think and to the users current and future needs.
Continue reading “DDD.8 – Refactoring toward deeper insight / Breakthrough”
This chapter is a long example of how project architecture may evolve.
There aren’t many new concepts approached, nevertheless, in the end of the chapter there are three interesting design patterns mentioned:
There are three main objects that can control the life-cycle of a domain object:
A model is expressed in code by several patterns of model elements:
In order to easily identify, understand and manipulate the code that reflects the domain, we need to isolate it from all the support code, the code that allows for user interaction (views, controllers) and the code that allows for data persistence and retrieval.
The most widely used and easy to understand approach is to isolate the code into layers: